The Atlantic Future Skills Centre (FSC), developed in partnership with the National Institute of Higher Education, Research,
Science and Technology (NIHERST), is a dynamic, interactive learning hub dedicated to equipping young minds with the knowledge,
21st-century skills, and practical experiences they need to thrive in the modern world.
Through immersive technologies and hands-on projects, students are introduced to core areas of STEM (Science, Technology,
Engineering, and Mathematics), innovation, and sustainability. The Centre uses a NextGen approach to learning that integrates
these themes with national curriculum standards and future-ready competencies.
TERM 1: Std. 3 students |
TERM 2: Form 3 |
Engineering 101 |
Design Challenges |
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Learning Objectives:
- Explain the terms, force and simple machines
- Identify the various types of forces
- Classify simple machines based on their function
- Select and construct appropriate simple machines to complete a task
- Understand the importance of measurements and units
Curriculum Applications
- Science concepts: - Simple Machines and Forces
- Mathematics concepts: - Measurement
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Learning Objectives:
- Understand concept such as mechanical advantage
- Analyse simple machine components of compound devices
- Research, design and sketch a device which solves real life challenge
- Construct a device that solves real life challenges
- Test and assess solution models for effectiveness and efficiency
- Understand the importance of measurements, units and proportions in model designs.
Curriculum Applications
- Physics concepts: - Forces, Mechanical Advantage, Simple Machines, Stability
- Mathematics concepts: - Measurement, Geometry (Angles, shapes, etc)
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Introduction to AR/VR technology |
Applications of AR/VR |
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Learning Objectives:
- Define augmented reality and virtual reality a types of digital technology
- Identify the key differences in terms of interaction between AR and VR technology.
- Identify real-life applications of AR/VR technology
- Explore how AR/VR can be used to investigate science concepts
- Develop and present basic virtual scene or model using AV/VR simulations
Curriculum Applications
- Science concepts: - Ecosystems and Habitats, Alternative energy, Simple circuits, States of matter; Life cycle of insects
- Mathematical concepts:- Geometry (3D figures, symmetry); Mathematical operations (add, subtract, divide, multiply), fractions; Measurement
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Learning Objectives:
- Explain the technology behind AR/VR
- Identify advanced features of AR/VR technology
- Discuss the impact of AR/VR technology on various industries
- Explore concepts Science and Mathematical concepts e.g. Balancing linear equations, graphing variables, digestive system, nervous system,
atomic structure, introduction to bonding.
- Use AR/VR technology to explore careers in medicine, agriculture, manufacturing and transportation.
- Use AR/VR technology to design and construction solutions to physical challenges
- Create virtual scenario on a mathematical or scientific concept of your choice using VR/AR technology.
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Renewable Energy and Sustainability |
Innovations of Renewable Energy Technology |
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Learning Objectives:
- Define the term alternative energy
- Identify various sources of renewable energy (wind, solar and hydro)
- Identify basic components of a solar panel or wind turbine
- Understand how solar panels and wind turbines produce energy
- Construct simple alternative energy device (solar or wind)
- Identify additional renewable energy sources (geothermal and biomass)
- Explain the greenhouse effect and its impact on global climate change.
- Explore simple sustainability practices such as recycling, composting, and conserving water and energy resources.
Curriculum Applications
- Science concepts: - Conservation and Sustainability, Pollution
- Agricultural Science
- Mathematics:- Data Handling, Geometry
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Learning Objectives:
- Identify sustainable practices used in daily life
- Explain how these sustainable practices contribute environmental protection and resource conservation.
- Compare and contrast the efficiency and environmental impact of different renewable energy sources
- Design and build basic models of renewable energy systems (solar, wind, hydro)
- Design and model a home using renewable energy source and sustainable measures.
- Design and present an innovative use of renewable energy in your community or school.
Curriculum Applications
- Biology, Agri-Science and Environmental Science: - Pollution, Alternative Energy, Climate Change, Sustainability
- Physics:- Circuits, Energy Conversion
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Discovering Robotics |
Advance Robotics |
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Learning Objectives:
- Identify different types of robots used in everyday life
- Explore the importance of balance, structure and movement in robotics
- Explain how simple machines improve robot designs
- Identify basic electronic components; batteries, motors and simple circuits
- Use block-base code to program a robot to perform a simple tasks.
- Explain how Mathematics (geometric shapes and angles) influence a robot’s movement.
Curriculum Applications
- Science concepts: - Simple Machines, Forces, Simple circuits
- Mathematics concepts: - Measurement, Geometry, Patterns and sequencing
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Learning Objectives:
- Discuss the impact of Robotic use in society
- Describe the role and function of microcontrollers in robotics components
- Explore the importance of sensors to robotic movement
- Differentiate between the various types of logic in coding
- Design and build robotic structures using materials provided
- Use block-base code to create a program for robot to perform a simple task.
- Explore text-based programming languages used in robotics
- Write a simple code to programme robotic movement
Curriculum Applications
- Subject Areas:- Electricity and Electronics
- Mathematics concepts:- Sequencing, Geometry (angles), Graphing
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Forensic Science – Crime Science Investigation |
Forensic Science – Evidence Testing |
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Learning Objectives:
- Explain the concept of trace evidence
- Utilise your observation skills to identify at least types trace evidence (fibres, imprints and hair, soil)
- Design a method to collect each type of evidence sample
- Identify and collect all trace evidence samples present at a virtual crime scene.
- Write descriptive report on observations of virtual crime scene.
- Perform analysis on at two selected trace evidence samples (soil, fibre and chromatography)
Curriculum Applications
- Science concepts: - Fibres, Soil Analysis, Form and Function (separation of mixtures, separation of solutions)
- Development of process skills
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Learning Objectives:
- Explore the various disciplines of science utilised in the field of Forensic Science
- Discus various scientific methods of analysing trace evidence (fibres-microscope, imprints-observation, forgery – chromatography, unknown substances-toxicology)
- Explore the concept of DNA fingerprinting and its importance in Forensic Science
- Perform DNA extraction of organic material
- Discuss the negative impact of cybercrimes on society.
- Interpret basic results from a simulated toxicology test, identifying potential toxins present.
- Design and explain a step-by-step process to identify unknown fibers retrieved from a simulated crime scene.
- Use appropriate methods of evidence collection and relevant forensic analysis methods to solve simulated crime scene.
Curriculum Applications
- Development of process skills; - observation, report writing; analysis, inference
- Science concepts: - Fibres, Soil Analysis, Chromatography
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Design Thinking (Precursor to Intro to CAD) |
Innovation and Entrepreneurship |
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Learning Objectives:
- Understand the basic steps in the design process; brainstorming, planning, creating, testing improving
- Identify simple problems and brainstorm potential solutions
- Produce free hand sketches
- Learn the basics of 3D design and the differences from 2D design.
- Utilise accurate measurements and SI units in prototype design
- Understand the importance of selecting appropriate materials in the design thinking process
- Design a solution for given challenge.
Curriculum Applications
- Mathematics concepts: - Measurement, Geometry,
- Science concepts: - Form and Function
- VAPA: - construction of models using various materials
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Learning Objectives:
- Understand the term Innovation
- Identify innovation solutions in the real-life scenarios
- Explain the steps of the design process
- Apply the steps of the design process to produce a household item which improves a specific task
- Create a 3D sketch of solution using appropriate software include measurements to scale
- Create model of item using appropriate materials
- Test and assess item’s performance and usability.
- Design innovative solutions that address sustainability challenges, such as renewable energy sources or eco-friendly products.
Curriculum Applications
- Mathematics concepts: - Measurement, Geometry, Scaling,
- Subject Areas: - Building and Furniture Tech, Technical Drawing, Mechanical Tech, EET, Visual Arts, Information Technology
- Science: - Material Science
- Principles of Business and Business of Accounts
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Sketching for Design/Introduction to Computer Aided Design Software |
Introduction to 3D Printing |
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Learning Objectives:
- Understand and practice fundamental sketching techniques
- Understand the uses of traditional drafting instruments (e.g. Set squares, circle templates etc.)
- Learn how to represent objects in proportion and at different scales accurately.
- Understanding spatial ability and sketching
- Understand the importance of measurement in design and prototyping.
- Develop the ability to visualize three-dimensional objects and represent them in two-dimensional sketches.
- Understand and apply the principles of perspective drawing to create depth and realism in sketches.
- Introduction to basic CAD interface
- Understanding basic CAD commands
- Understand and apply colour relationships in a digital design interfaces
- Learn the basic commands used to create 2D and 3D designs.
- Learn to add details and refine sketches to prepare them for translation into CAD software.
Curriculum Applications
- Mathematics concepts: - Measurement, Geometry, Scaling, Symmetry
- Use of technology
- Use of IDEATE model
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Learning Objectives:
- Understand the process of 3D Printing Technology.
- Introduction to equipment used in 3D printing.
- Discuss the advantages and limitations of 3D printing technology.
- Identify basic 2D and 3D shapes.
- Learn the basics of 2D shapes and the differences from 3D design.
- Introduction to basic CAD interface.
- Understanding basic CAD commands.
- Understand the process to change 2D drawings to 3D drawings using CAD.
- Understand and apply colour relationships in a digital design interfaces.
- Understand the importance of measurement in design and prototyping.
- Modify designs to meet desired criteria.
- Identify common materials used in 3D printing and their properties.
- Create simple 3D models using CAD software.
- Modify designs to meet desired criteria.
- Use slicing software to prepare models for printing.
- Explore the potential of 3D printing on traditional manufacturing industries.
Curriculum Applications
- Mathematics concepts: - Measurement, Geometry, Scaling,
- Subject Areas: -Technical Drawing, Mechanical Tech, EET, Visual Arts, Information Technology
- Principles of Business and Business of Accounts
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